At a Glance: Changes: - Collectable Items (Mining) - Collect Quests - Stackable Items @ Inventory - Floating Text for Quest Progress and Level ... Since last time, I wanted to start on NPC's and do something with items, but I needed to fix up a few bugs I was having with ...
Xna Rpg Update 2 -
Changes: - Collectable Items (Mining) - Collect Quests - Stackable Items @ Inventory - Floating Text for Quest Progress and Level ... Since last time, I wanted to start on NPC's and do something with items, but I needed to fix up a few bugs I was having with ... We have implemented the ability to aim based on mouse inputs, and added in a little reticle.
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- Changes: - Collectable Items (Mining) - Collect Quests - Stackable Items @ Inventory - Floating Text for Quest Progress and Level ...
- Since last time, I wanted to start on NPC's and do something with items, but I needed to fix up a few bugs I was having with ...
- We have implemented the ability to aim based on mouse inputs, and added in a little reticle.
- Since last time, I switched over to a grid-based system for the Hero and the Camera systems.
- Hello again, Since last time, I've added boundary detection, message box scrolling,
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