At a Glance: Changes: - Collectable Items (Mining) - Collect Quests - Stackable Items @ Inventory - Floating Text for Quest Progress and Level ... Since last time, I wanted to start on NPC's and do something with items, but I needed to fix up a few bugs I was having with ...

Xna Rpg Update 2 -

Changes: - Collectable Items (Mining) - Collect Quests - Stackable Items @ Inventory - Floating Text for Quest Progress and Level ... Since last time, I wanted to start on NPC's and do something with items, but I needed to fix up a few bugs I was having with ... We have implemented the ability to aim based on mouse inputs, and added in a little reticle.

Important details found

  • Changes: - Collectable Items (Mining) - Collect Quests - Stackable Items @ Inventory - Floating Text for Quest Progress and Level ...
  • Since last time, I wanted to start on NPC's and do something with items, but I needed to fix up a few bugs I was having with ...
  • We have implemented the ability to aim based on mouse inputs, and added in a little reticle.
  • Since last time, I switched over to a grid-based system for the Hero and the Camera systems.
  • Hello again, Since last time, I've added boundary detection, message box scrolling,

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XNA RPG - Update 2

XNA RPG - Update 2

Read more details and related context about XNA RPG - Update 2.

XNA RPG Update 2

XNA RPG Update 2

Hello again, Since last time, I've added boundary detection, message box scrolling,

C# XNA RPG Update 2

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Changes: - Collectable Items (Mining) - Collect Quests - Stackable Items @ Inventory - Floating Text for Quest Progress and Level ...

XNA 3D RPG Update #2

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Read more details and related context about XNA 3D RPG Update #2.

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We have implemented the ability to aim based on mouse inputs, and added in a little reticle. We also swapped out the stiff ...

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Hello again, Since last time, I did a lot of stuff. Wow, that says a lot, right? Sorry to be generic, but to talk about each of the topics ...

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XNA RPG Update 5

Hello again! Since last time, I switched over to a grid-based system for the Hero and the Camera systems. This caused a lot of ...

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XNA RPG Update 3

Since last time, I wanted to start on NPC's and do something with items, but I needed to fix up a few bugs I was having with ...