Quick Context: I show a more complicated way to do rectangle collision detection as well as a way to better draw a bunch of images of the screen. Show you how to make the program register you pressing the button just once rather than updating the action constantly.
Xna Tutorial 12 Switches -
I show a more complicated way to do rectangle collision detection as well as a way to better draw a bunch of images of the screen. Show you how to make the program register you pressing the button just once rather than updating the action constantly. An explanation of how per pixel collision detection works and q uick walkthrough the collision detection code.
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- I show a more complicated way to do rectangle collision detection as well as a way to better draw a bunch of images of the screen.
- Show you how to make the program register you pressing the button just once rather than updating the action constantly.
- An explanation of how per pixel collision detection works and q uick walkthrough the collision detection code.
- Showing you how to loop an image around constantly, can be done with any amount of images.
- I use a source rectangle to decide how much of the texture is visible, ...
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