Quick Context: I show a more complicated way to do rectangle collision detection as well as a way to better draw a bunch of images of the screen. Show you how to make the program register you pressing the button just once rather than updating the action constantly.

Xna Tutorial 12 Switches -

I show a more complicated way to do rectangle collision detection as well as a way to better draw a bunch of images of the screen. Show you how to make the program register you pressing the button just once rather than updating the action constantly. An explanation of how per pixel collision detection works and q uick walkthrough the collision detection code.

Important details found

  • I show a more complicated way to do rectangle collision detection as well as a way to better draw a bunch of images of the screen.
  • Show you how to make the program register you pressing the button just once rather than updating the action constantly.
  • An explanation of how per pixel collision detection works and q uick walkthrough the collision detection code.
  • Showing you how to loop an image around constantly, can be done with any amount of images.
  • I use a source rectangle to decide how much of the texture is visible, ...

Why this topic is useful

This topic is useful when readers need a quick overview first, then want to move into supporting details and related references.

Sponsored

Frequently Asked Questions

Why are related topics included?

Related topics help readers compare nearby references and understand the broader subject.

What is this page about?

This page summarizes Xna Tutorial 12 Switches and connects it with related entries, references, and supporting context.

Is the information always complete?

Not always. Some topics may need verification from official or primary sources.

Image References

XNA Tutorial 12 - Switches
XNA Tutorial 9 - Scrolling Background
XNA Tutorial 24 - RectangleHelper and List
XNA Tutorial 21 - Sprite "Look at" Mouse
XNA Tutorial - 12 Pixel Perfect Based Collision Detection
XNA Tutorial 19 - Fade Video/Image
XNA Tutorial 37 - Advanced Health Bar
XNA Tutorial 2 - Move Image
XNA Tutorial 15 - Keyboard input
Sponsored
View Full Details
XNA Tutorial 12 - Switches

XNA Tutorial 12 - Switches

Read more details and related context about XNA Tutorial 12 - Switches.

XNA Tutorial 9 - Scrolling Background

XNA Tutorial 9 - Scrolling Background

Showing you how to loop an image around constantly, can be done with any amount of images.

XNA Tutorial 24 - RectangleHelper and List

XNA Tutorial 24 - RectangleHelper and List

I show a more complicated way to do rectangle collision detection as well as a way to better draw a bunch of images of the screen.

XNA Tutorial 21 - Sprite "Look at" Mouse

XNA Tutorial 21 - Sprite "Look at" Mouse

The easiest way I could find to get a sprite to look at your mouse.

XNA Tutorial - 12 Pixel Perfect Based Collision Detection

XNA Tutorial - 12 Pixel Perfect Based Collision Detection

An explanation of how per pixel collision detection works and q uick walkthrough the collision detection code.

XNA Tutorial 19 - Fade Video/Image

XNA Tutorial 19 - Fade Video/Image

This video will show how changing the alpha colour of an image and

XNA Tutorial 37 - Advanced Health Bar

XNA Tutorial 37 - Advanced Health Bar

Using different parameters in the draw method can be useful. I use a source rectangle to decide how much of the texture is visible, ...

XNA Tutorial 2 - Move Image

XNA Tutorial 2 - Move Image

Move an image with Keyboard Buttons If anybody has any requests, ask!

XNA Tutorial 15 - Keyboard input

XNA Tutorial 15 - Keyboard input

Show you how to make the program register you pressing the button just once rather than updating the action constantly.