Short Overview: A quick way on how to make an enemy move a certain distance and follow the player when it gets within a set range. This technique gives the program the ability to use different sprite sheets for different actions.

Xna Tutorial 38 Advanced Animation -

A quick way on how to make an enemy move a certain distance and follow the player when it gets within a set range. This technique gives the program the ability to use different sprite sheets for different actions. This type of movement will make an image move in a different, and sometimes better way.

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  • A quick way on how to make an enemy move a certain distance and follow the player when it gets within a set range.
  • This technique gives the program the ability to use different sprite sheets for different actions.
  • This type of movement will make an image move in a different, and sometimes better way.
  • This is the second part to the last video and hopefully this is the last boring

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Visual References

XNA Tutorial 38 - Advanced Animation
C# Xna Platformer Made Easy Tutorial 23 - Sprite Sheet Animation
C# Xna Made Easy Tutorial 38 - Loading Maps in Real Time
C# Xna Platformer Made Easy Tutorial 38 - Refactoring The Animation Class[Part 2]
Blender + XNA Animation Tutorial
XNA Tutorial - 04 Using an abstract sprite class to add graphics
XNA Tutorial 29 - Patrolling Enemies
XNA Tutorial 36 - Advanced 2D Camera (Zoom/Rotate)
XNA Tutorial 17 - Advanced Movement
C# Xna Made Easy Tutorial 13 - Sprite Animation [Part 1]
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XNA Tutorial 38 - Advanced Animation

XNA Tutorial 38 - Advanced Animation

This technique gives the program the ability to use different sprite sheets for different actions. It's also a lot of manageable than my ...

C# Xna Platformer Made Easy Tutorial 23 - Sprite Sheet Animation

C# Xna Platformer Made Easy Tutorial 23 - Sprite Sheet Animation

Read more details and related context about C# Xna Platformer Made Easy Tutorial 23 - Sprite Sheet Animation.

C# Xna Made Easy Tutorial 38 - Loading Maps in Real Time

C# Xna Made Easy Tutorial 38 - Loading Maps in Real Time

Read more details and related context about C# Xna Made Easy Tutorial 38 - Loading Maps in Real Time.

C# Xna Platformer Made Easy Tutorial 38 - Refactoring The Animation Class[Part 2]

C# Xna Platformer Made Easy Tutorial 38 - Refactoring The Animation Class[Part 2]

This is the second part to the last video and hopefully this is the last boring

Blender + XNA Animation Tutorial

Blender + XNA Animation Tutorial

Read more details and related context about Blender + XNA Animation Tutorial.

XNA Tutorial - 04 Using an abstract sprite class to add graphics

XNA Tutorial - 04 Using an abstract sprite class to add graphics

Read more details and related context about XNA Tutorial - 04 Using an abstract sprite class to add graphics.

XNA Tutorial 29 - Patrolling Enemies

XNA Tutorial 29 - Patrolling Enemies

A quick way on how to make an enemy move a certain distance and follow the player when it gets within a set range. I use the ...

XNA Tutorial 36 - Advanced 2D Camera (Zoom/Rotate)

XNA Tutorial 36 - Advanced 2D Camera (Zoom/Rotate)

Read more details and related context about XNA Tutorial 36 - Advanced 2D Camera (Zoom/Rotate).

XNA Tutorial 17 - Advanced Movement

XNA Tutorial 17 - Advanced Movement

This type of movement will make an image move in a different, and sometimes better way. Moving the way the ship is facing.

C# Xna Made Easy Tutorial 13 - Sprite Animation [Part 1]

C# Xna Made Easy Tutorial 13 - Sprite Animation [Part 1]

Read more details and related context about C# Xna Made Easy Tutorial 13 - Sprite Animation [Part 1].