At a Glance: In this video we include the camera in the transform hierarchy and confront the mother or all rotation bugs. In this video, we start extending our OBJ loader to include texture coordinates and normals.
57 3d Game Engine Tutorial Automatic Uniform Updates -
In this video we include the camera in the transform hierarchy and confront the mother or all rotation bugs. In this video, we start extending our OBJ loader to include texture coordinates and normals. In this video, we implement a basic mesh optimizer and actually draw the mesh in the world.
Important details found
- In this video we include the camera in the transform hierarchy and confront the mother or all rotation bugs.
- In this video, we start extending our OBJ loader to include texture coordinates and normals.
- In this video, we implement a basic mesh optimizer and actually draw the mesh in the world.
- In this video, we optimize our mesh optimizer and calculate normals properly.
- In this video, we finish the resource management segment by handling shaders.
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