Page Summary: Welcome to the next edition of Gamedev The Hard Way, my attempt at writing a game from scratch for the Agon Light, using ... I've been following the book Game Physics Engine Development by Ian Millington; I'm currently on Chapter 14.
Box Box Collision -
Welcome to the next edition of Gamedev The Hard Way, my attempt at writing a game from scratch for the Agon Light, using ... I've been following the book Game Physics Engine Development by Ian Millington; I'm currently on Chapter 14. The tradeoff of doing this is that the results of the test won't be completely accurate (since the bounding
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- Welcome to the next edition of Gamedev The Hard Way, my attempt at writing a game from scratch for the Agon Light, using ...
- I've been following the book Game Physics Engine Development by Ian Millington; I'm currently on Chapter 14.
- The tradeoff of doing this is that the results of the test won't be completely accurate (since the bounding
- I recently added Separating Axis Theorem to my game engine, which is an approach for working out 2D
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