Main Takeaway: Welcome to the next edition of Gamedev The Hard Way, my attempt at writing a game from scratch for the Agon Light, using ... I've been following the book Game Physics Engine Development by Ian Millington; I'm currently on Chapter 14.
Simple Box Collision -
Welcome to the next edition of Gamedev The Hard Way, my attempt at writing a game from scratch for the Agon Light, using ... I've been following the book Game Physics Engine Development by Ian Millington; I'm currently on Chapter 14. I recently added Separating Axis Theorem to my game engine, which is an approach for working out 2D
Important details found
- Welcome to the next edition of Gamedev The Hard Way, my attempt at writing a game from scratch for the Agon Light, using ...
- I've been following the book Game Physics Engine Development by Ian Millington; I'm currently on Chapter 14.
- I recently added Separating Axis Theorem to my game engine, which is an approach for working out 2D
Why this topic is useful
This format is designed to help readers move from a broad question into more specific pages without losing context.
Frequently Asked Questions
What is this page about?
This page summarizes Simple Box Collision and connects it with related entries, references, and supporting context.
Is the information always complete?
Not always. Some topics may need verification from official or primary sources.
How should readers use this information?
Use it as a starting point, then open related pages for more specific details.