At a Glance: So, I did realize immediately after recording this that the confusing bug from an invisible surface was actually from the ceiling ... I have a faster workflow for generating low poly multiple convex mesh collision shapes now, used here for the pillows, sofa, and ...
C Custom Opengl Engine Devlog 2 -
So, I did realize immediately after recording this that the confusing bug from an invisible surface was actually from the ceiling ... I have a faster workflow for generating low poly multiple convex mesh collision shapes now, used here for the pillows, sofa, and ... New additions are the bathroom, planar reflections, lighting shader tweaks, and inventory.
Important details found
- So, I did realize immediately after recording this that the confusing bug from an invisible surface was actually from the ceiling ...
- I have a faster workflow for generating low poly multiple convex mesh collision shapes now, used here for the pillows, sofa, and ...
- New additions are the bathroom, planar reflections, lighting shader tweaks, and inventory.
Why this topic is useful
The goal of this page is to make C Custom Opengl Engine Devlog 2 easier to scan, compare, and understand before opening related resources.
Frequently Asked Questions
What should readers check next?
Readers should check related pages, official references, or updated sources when details matter.
Why are related topics included?
Related topics help readers compare nearby references and understand the broader subject.
What is this page about?
This page summarizes C Custom Opengl Engine Devlog 2 and connects it with related entries, references, and supporting context.