Media Summary: SUPPORT ON PATREON: WEBSITE: DISCORD SERVER: ... The purpose of this project is to learn openGL by making a rendering Here's a small demo and explanation of how I do

C Game Engine Cascaded Shadow Mapping Pard Engine - Detailed Analysis & Overview

SUPPORT ON PATREON: WEBSITE: DISCORD SERVER: ... The purpose of this project is to learn openGL by making a rendering Here's a small demo and explanation of how I do Now the entire view frustum is shadowed by 3 In the last weeks I mostly redesigned some internal stuff in the Apologies for the mic volume; didn't notice until it finished rendering :P The source code for the

finally added a first rough implementation of In this latest dev log I go through how I added After working on this for over a week now, I finally have csm implemented in my Devlog video about "Homegrown", a casual farming You can find the source code of Castor3D on github:

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C++ Game Engine | Cascaded Shadow Mapping | Pard Engine
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