Media Summary: After working on this for over a week now, I finally have csm implemented in my Devlog video about "Homegrown", a casual farming game I'm creating using my own In the last weeks I mostly redesigned some internal stuff in the

Vulkan Engine Cascaded Shadow Mapping - Detailed Analysis & Overview

After working on this for over a week now, I finally have csm implemented in my Devlog video about "Homegrown", a casual farming game I'm creating using my own In the last weeks I mostly redesigned some internal stuff in the Apologies for the mic volume; didn't notice until it finished rendering :P The source code for the I CREATE CUSTOM GAME ENGINE : Graphics Engine on Vulcan API: Cascade Shadow Mapping (CSM) The purpose of this project is to learn openGL by making a rendering

SUPPORT ON PATREON: WEBSITE: DISCORD SERVER: ... Implemented CSM and Cook-Torrance BRDF in my Directional Light Cascade Shadow Mapping in My Vulkan Engine After a lot of work to setup the acceleration structure I finally managed to use the VK_KHR_ray_query extension. I started with ray ... In this project I did an example of the results after implementing a Interactive Computer Graphics. School of Computing, University of Utah. Full Playlist: ...

Here's a small demo and explanation of how I do

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