Quick Summary: The FPS in the menu went from ~750 to 10 000 with this new implementation, and the game logic stays constant ... In this video I show you how to use the SDL_RenderCopy function to move a texture around a screen.
C Sdl Ascii Scroll Dev -
The FPS in the menu went from ~750 to 10 000 with this new implementation, and the game logic stays constant ... In this video I show you how to use the SDL_RenderCopy function to move a texture around a screen.
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- The FPS in the menu went from ~750 to 10 000 with this new implementation, and the game logic stays constant ...
- In this video I show you how to use the SDL_RenderCopy function to move a texture around a screen.
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