Topic Brief: I toyed with my old code, and noticed I was setting X and Y velocities independently, which was causing a cross shape effect. Using the PAINT command, you can give a binary pattern as a string, which is created with the STR$() function.

Expl2021 Bas Gw Basic 2021 Refactor 16 Color Explosion Version -

I toyed with my old code, and noticed I was setting X and Y velocities independently, which was causing a cross shape effect. Using the PAINT command, you can give a binary pattern as a string, which is created with the STR$() function.

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  • I toyed with my old code, and noticed I was setting X and Y velocities independently, which was causing a cross shape effect.
  • Using the PAINT command, you can give a binary pattern as a string, which is created with the STR$() function.

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Image References

EXPL2021.BAS - GW-BASIC, 2021 refactor: 16-color explosion version
CMPX2021.BAS - GW-BASIC, 2021 refactor: optimized version of CMPLXM40.BAS
CIRCLES1.BAS - GW-BASIC, 16-color circles in 160x200 mode
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MIX*.BAS - GW-BASIC, mix 16-color in 320x200 & 4-color in 640x200
GW-BASIC | CIRCLE
EXPLOSIO.BAS - GW-BASIC, particle explosion #1
GW-BASIC | COLOR & PALETTE
EXPLOSI3.BAS - GW-BASIC, particle explosion lines #3
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EXPL2021.BAS - GW-BASIC, 2021 refactor: 16-color explosion version

EXPL2021.BAS - GW-BASIC, 2021 refactor: 16-color explosion version

I toyed with my old code, and noticed I was setting X and Y velocities independently, which was causing a cross shape effect.

CMPX2021.BAS - GW-BASIC, 2021 refactor: optimized version of CMPLXM40.BAS

CMPX2021.BAS - GW-BASIC, 2021 refactor: optimized version of CMPLXM40.BAS

Read more details and related context about CMPX2021.BAS - GW-BASIC, 2021 refactor: optimized version of CMPLXM40.BAS.

CIRCLES1.BAS - GW-BASIC, 16-color circles in 160x200 mode

CIRCLES1.BAS - GW-BASIC, 16-color circles in 160x200 mode

This was previous to my understanding how to access the 320x200

EXPLOSI2.BAS - GW-BASIC, colored particle explosion #2

EXPLOSI2.BAS - GW-BASIC, colored particle explosion #2

Read more details and related context about EXPLOSI2.BAS - GW-BASIC, colored particle explosion #2.

MZGM2021.BAS - GW-BASIC, 2021 refactor: feature rich maze game

MZGM2021.BAS - GW-BASIC, 2021 refactor: feature rich maze game

Read more details and related context about MZGM2021.BAS - GW-BASIC, 2021 refactor: feature rich maze game.

MIX*.BAS - GW-BASIC, mix 16-color in 320x200 & 4-color in 640x200

MIX*.BAS - GW-BASIC, mix 16-color in 320x200 & 4-color in 640x200

Using the PAINT command, you can give a binary pattern as a string, which is created with the STR$() function. This allows a ...

GW-BASIC | CIRCLE

GW-BASIC | CIRCLE

Read more details and related context about GW-BASIC | CIRCLE.

EXPLOSIO.BAS - GW-BASIC, particle explosion #1

EXPLOSIO.BAS - GW-BASIC, particle explosion #1

Read more details and related context about EXPLOSIO.BAS - GW-BASIC, particle explosion #1.

GW-BASIC | COLOR & PALETTE

GW-BASIC | COLOR & PALETTE

Today we are going to learn the most enthusiastic feature of

EXPLOSI3.BAS - GW-BASIC, particle explosion lines #3

EXPLOSI3.BAS - GW-BASIC, particle explosion lines #3

Read more details and related context about EXPLOSI3.BAS - GW-BASIC, particle explosion lines #3.