Main Takeaway: This must have been a method I read about or was taught in school to simplify multiplication by decomposing one of the two ... I toyed with my old code, and noticed I was setting X and Y velocities independently, which was causing a cross shape

Explosio Bas Gw Basic Particle Explosion 1 -

This must have been a method I read about or was taught in school to simplify multiplication by decomposing one of the two ... I toyed with my old code, and noticed I was setting X and Y velocities independently, which was causing a cross shape First attempt to us bitmapped graphics (320x200 x 4-color) mode of CGA/Tandy to render 200

Important details found

  • This must have been a method I read about or was taught in school to simplify multiplication by decomposing one of the two ...
  • I toyed with my old code, and noticed I was setting X and Y velocities independently, which was causing a cross shape
  • First attempt to us bitmapped graphics (320x200 x 4-color) mode of CGA/Tandy to render 200
  • This was an amazing ability at the time when I discovered how to sort lists.
  • It draws a road in 320x200 16-color mode, using 4 colors for the lanes, ...

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EXPLOSIO.BAS - GW-BASIC, particle explosion #1
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ALPHABET.BAS - GW-BASIC, bubble sort program
ROAD.BAS - GW-BASIC, 2D overhead road animation via palette
DECOMPOS.BAS - GW-BASIC, simple multiplication via decomposition
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EXPLOSIO.BAS - GW-BASIC, particle explosion #1

EXPLOSIO.BAS - GW-BASIC, particle explosion #1

First attempt to us bitmapped graphics (320x200 x 4-color) mode of CGA/Tandy to render 200

EXPLOSI3.BAS - GW-BASIC, particle explosion lines #3

EXPLOSI3.BAS - GW-BASIC, particle explosion lines #3

Read more details and related context about EXPLOSI3.BAS - GW-BASIC, particle explosion lines #3.

EXPLOSI2.BAS - GW-BASIC, colored particle explosion #2

EXPLOSI2.BAS - GW-BASIC, colored particle explosion #2

Read more details and related context about EXPLOSI2.BAS - GW-BASIC, colored particle explosion #2.

BOMB.BAS - GW-BASIC, 1-player bomb dropping target game

BOMB.BAS - GW-BASIC, 1-player bomb dropping target game

Read more details and related context about BOMB.BAS - GW-BASIC, 1-player bomb dropping target game.

OGLphysics - Particle Explosion

OGLphysics - Particle Explosion

Read more details and related context about OGLphysics - Particle Explosion.

TROUNCE.BAS - GW-BASIC, trace route + bounce physics = trounce

TROUNCE.BAS - GW-BASIC, trace route + bounce physics = trounce

Read more details and related context about TROUNCE.BAS - GW-BASIC, trace route + bounce physics = trounce.

EXPL2021.BAS - GW-BASIC, 2021 refactor: 16-color explosion version

EXPL2021.BAS - GW-BASIC, 2021 refactor: 16-color explosion version

I toyed with my old code, and noticed I was setting X and Y velocities independently, which was causing a cross shape

ALPHABET.BAS - GW-BASIC, bubble sort program

ALPHABET.BAS - GW-BASIC, bubble sort program

This was an amazing ability at the time when I discovered how to sort lists. I thought it was so incredible that the computer could ...

ROAD.BAS - GW-BASIC, 2D overhead road animation via palette

ROAD.BAS - GW-BASIC, 2D overhead road animation via palette

This is one of my first attempts to make a road "engine". It draws a road in 320x200 16-color mode, using 4 colors for the lanes, ...

DECOMPOS.BAS - GW-BASIC, simple multiplication via decomposition

DECOMPOS.BAS - GW-BASIC, simple multiplication via decomposition

This must have been a method I read about or was taught in school to simplify multiplication by decomposing one of the two ...