Quick Context: In the previous video we defined the high-level light API and started working on the low-level implementation. In the last episode we finally managed to get an image rendered by our low-level direct3d 12 renderer.
Game Engine Programming 020 2 Script Component C Game Engine -
In the previous video we defined the high-level light API and started working on the low-level implementation. In the last episode we finally managed to get an image rendered by our low-level direct3d 12 renderer. Continuing what we started in the previous video, we're going to enable adding different kinds of
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- In the previous video we defined the high-level light API and started working on the low-level implementation.
- In the last episode we finally managed to get an image rendered by our low-level direct3d 12 renderer.
- Continuing what we started in the previous video, we're going to enable adding different kinds of
- Today, we're going to finish everything that needs to be done in order to create and add
- In this video, we're going to explicitly import two functions from the
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