Quick Summary: This time, I implemented a scripting system for users to specify custom behaviors of objects in the scene. In previous two videos, we worked on render items and compiling material shaders, and as I mentioned at the
Game Engine Programming 020 3 Finishing The Script Component C Game Engine -
This time, I implemented a scripting system for users to specify custom behaviors of objects in the scene. In previous two videos, we worked on render items and compiling material shaders, and as I mentioned at the In the last episode we finally managed to get an image rendered by our low-level direct3d 12 renderer.
Important details found
- This time, I implemented a scripting system for users to specify custom behaviors of objects in the scene.
- In previous two videos, we worked on render items and compiling material shaders, and as I mentioned at the
- In the last episode we finally managed to get an image rendered by our low-level direct3d 12 renderer.
- Continuing what we started in the previous video, we're going to enable adding different kinds of
Why this topic is useful
This topic is useful when readers need a quick overview first, then want to move into supporting details and related references.
Frequently Asked Questions
Why are related topics included?
Related topics help readers compare nearby references and understand the broader subject.
What is this page about?
This page summarizes Game Engine Programming 020 3 Finishing The Script Component C Game Engine and connects it with related entries, references, and supporting context.
Is the information always complete?
Not always. Some topics may need verification from official or primary sources.