Quick Context: In this video: - Creating the GameScreenManager () - Creating the AbstractScreen class () - Creating our first We've implemented the logic behind bonus pickups and managed to show the player that he won!
Gamedev With Libgdx E06 Game Screen -
In this video: - Creating the GameScreenManager () - Creating the AbstractScreen class () - Creating our first We've implemented the logic behind bonus pickups and managed to show the player that he won! In this episode we get our user interface in place and reintroduce the scoring system.
Important details found
- In this video: - Creating the GameScreenManager () - Creating the AbstractScreen class () - Creating our first
- We've implemented the logic behind bonus pickups and managed to show the player that he won!
- In this episode we get our user interface in place and reintroduce the scoring system.
- Time has come to add a basic progression (increase in enemy lives / levels).
- Let's make first step towards adding multiple playable characters into our
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