Quick Summary: Marco Koegler ( discusses what's entailed in his work as Technical Director on World of Warcraft at Blizzard, ... Chris Butcher from Bungie ( discusses the challenges they faced scaling their asset processing system for ...
Handmadecon 2016 Large Scale Systems Architecture -
Marco Koegler ( discusses what's entailed in his work as Technical Director on World of Warcraft at Blizzard, ... Chris Butcher from Bungie ( discusses the challenges they faced scaling their asset processing system for ... Jeff Roberts and Fabian Giesen ( two of the experts behind RAD Game Tools' compression ...
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- Marco Koegler ( discusses what's entailed in his work as Technical Director on World of Warcraft at Blizzard, ...
- Chris Butcher from Bungie ( discusses the challenges they faced scaling their asset processing system for ...
- Jeff Roberts and Fabian Giesen ( two of the experts behind RAD Game Tools' compression ...
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