Quick Summary: Marco Koegler ( discusses what's entailed in his work as Technical Director on World of Warcraft at Blizzard, ... Chris Butcher from Bungie ( discusses the challenges they faced scaling their asset processing system for ...

Handmadecon 2016 Large Scale Systems Architecture -

Marco Koegler ( discusses what's entailed in his work as Technical Director on World of Warcraft at Blizzard, ... Chris Butcher from Bungie ( discusses the challenges they faced scaling their asset processing system for ... Jeff Roberts and Fabian Giesen ( two of the experts behind RAD Game Tools' compression ...

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  • Marco Koegler ( discusses what's entailed in his work as Technical Director on World of Warcraft at Blizzard, ...
  • Chris Butcher from Bungie ( discusses the challenges they faced scaling their asset processing system for ...
  • Jeff Roberts and Fabian Giesen ( two of the experts behind RAD Game Tools' compression ...

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HandmadeCon 2016 - Large-scale Systems Architecture
HandmadeCon 2016 - Asset Systems and Scalability
HandmadeCon 2016 - Compression
HandmadeCon 2016 - Technical Direction at Blizzard
HandmadeCon 2015 - Mike Acton
HandmadeCon 2016 - HandmadeCon 2015 Q&A (Part 1)
HandmadeCon 2016 - Anatomy and Health for Programmers
HandmadeCon 2016 - Compression Followup
HandmadeCon 2016 - HandmadeCon 2015 Q&A (Part 2)
HandmadeCon 2015 - Pat Wyatt
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HandmadeCon 2016 - Large-scale Systems Architecture

HandmadeCon 2016 - Large-scale Systems Architecture

Read more details and related context about HandmadeCon 2016 - Large-scale Systems Architecture.

HandmadeCon 2016 - Asset Systems and Scalability

HandmadeCon 2016 - Asset Systems and Scalability

Chris Butcher from Bungie ( discusses the challenges they faced scaling their asset processing system for ...

HandmadeCon 2016 - Compression

HandmadeCon 2016 - Compression

Jeff Roberts and Fabian Giesen ( two of the experts behind RAD Game Tools' compression ...

HandmadeCon 2016 - Technical Direction at Blizzard

HandmadeCon 2016 - Technical Direction at Blizzard

Marco Koegler ( discusses what's entailed in his work as Technical Director on World of Warcraft at Blizzard, ...

HandmadeCon 2015 - Mike Acton

HandmadeCon 2015 - Mike Acton

Read more details and related context about HandmadeCon 2015 - Mike Acton.

HandmadeCon 2016 - HandmadeCon 2015 Q&A (Part 1)

HandmadeCon 2016 - HandmadeCon 2015 Q&A (Part 1)

Read more details and related context about HandmadeCon 2016 - HandmadeCon 2015 Q&A (Part 1).

HandmadeCon 2016 - Anatomy and Health for Programmers

HandmadeCon 2016 - Anatomy and Health for Programmers

Emily Scherb ( of Pure Motion Physical Therapy ( discusses the ...

HandmadeCon 2016 - Compression Followup

HandmadeCon 2016 - Compression Followup

Read more details and related context about HandmadeCon 2016 - Compression Followup.

HandmadeCon 2016 - HandmadeCon 2015 Q&A (Part 2)

HandmadeCon 2016 - HandmadeCon 2015 Q&A (Part 2)

Read more details and related context about HandmadeCon 2016 - HandmadeCon 2015 Q&A (Part 2).

HandmadeCon 2015 - Pat Wyatt

HandmadeCon 2015 - Pat Wyatt

Read more details and related context about HandmadeCon 2015 - Pat Wyatt.