Page Summary: In this video, I experimented with the idea of using multiple tongues to attach to fixed grounded objects and navigate. Join the Discord: In this tutorial, I explain how to check if a line is intersecting with a box.

Java Game Dev Exploring Libgdx And Box2d Physics Vlog 05 -

In this video, I experimented with the idea of using multiple tongues to attach to fixed grounded objects and navigate. Join the Discord: In this tutorial, I explain how to check if a line is intersecting with a box. I'm developing a system where polygons fracture in response to forces and impulses from

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  • In this video, I experimented with the idea of using multiple tongues to attach to fixed grounded objects and navigate.
  • Join the Discord: In this tutorial, I explain how to check if a line is intersecting with a box.
  • I'm developing a system where polygons fracture in response to forces and impulses from
  • I've been refining the tongue dynamics for scenarios with multiple tongues.
  • In this latest experiment, I have a simple tongue interaction with food.

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Java Game Dev: Exploring Libgdx and Box2D Physics (VLOG 05)
Java Game Dev: Exploring Libgdx and Box2D Physics (VLOG 06)
Java Game Dev: Exploring Libgdx and Box2D Physics (VLOG 04)
Java Game Dev: Exploring Libgdx and Box2D Physics (VLOG 02)
Java Game Dev: Exploring Libgdx and Box2D Physics (VLOG 01)
Java Game Dev: Exploring Libgdx and Box2D Physics (VLOG 03)
Box2D/LibGDX Test 05 - Realistic car with collision shape
Line vs Box2D AKA Raycasting | Coding a 2D Physics Engine in Java #7
Android Game Development in Java - Part 2: Basic Anatomy of A Libgdx Project
LibGDX + Kotlin: Part 5, Intro to Physics (Box2D)
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Java Game Dev: Exploring Libgdx and Box2D Physics (VLOG 05)

Java Game Dev: Exploring Libgdx and Box2D Physics (VLOG 05)

I'm developing a system where polygons fracture in response to forces and impulses from

Java Game Dev: Exploring Libgdx and Box2D Physics (VLOG 06)

Java Game Dev: Exploring Libgdx and Box2D Physics (VLOG 06)

Read more details and related context about Java Game Dev: Exploring Libgdx and Box2D Physics (VLOG 06).

Java Game Dev: Exploring Libgdx and Box2D Physics (VLOG 04)

Java Game Dev: Exploring Libgdx and Box2D Physics (VLOG 04)

I've been refining the tongue dynamics for scenarios with multiple tongues. This grants players three degrees of movement while ...

Java Game Dev: Exploring Libgdx and Box2D Physics (VLOG 02)

Java Game Dev: Exploring Libgdx and Box2D Physics (VLOG 02)

In this video, I experimented with the idea of using multiple tongues to attach to fixed grounded objects and navigate. I found that ...

Java Game Dev: Exploring Libgdx and Box2D Physics (VLOG 01)

Java Game Dev: Exploring Libgdx and Box2D Physics (VLOG 01)

Read more details and related context about Java Game Dev: Exploring Libgdx and Box2D Physics (VLOG 01).

Java Game Dev: Exploring Libgdx and Box2D Physics (VLOG 03)

Java Game Dev: Exploring Libgdx and Box2D Physics (VLOG 03)

In this latest experiment, I have a simple tongue interaction with food. The next iteration will refined the tongue's interaction with ...

Box2D/LibGDX Test 05 - Realistic car with collision shape

Box2D/LibGDX Test 05 - Realistic car with collision shape

Read more details and related context about Box2D/LibGDX Test 05 - Realistic car with collision shape.

Line vs Box2D AKA Raycasting | Coding a 2D Physics Engine in Java #7

Line vs Box2D AKA Raycasting | Coding a 2D Physics Engine in Java #7

Join the Discord: In this tutorial, I explain how to check if a line is intersecting with a box. The way ...

Android Game Development in Java - Part 2: Basic Anatomy of A Libgdx Project

Android Game Development in Java - Part 2: Basic Anatomy of A Libgdx Project

Read more details and related context about Android Game Development in Java - Part 2: Basic Anatomy of A Libgdx Project.

LibGDX + Kotlin: Part 5, Intro to Physics (Box2D)

LibGDX + Kotlin: Part 5, Intro to Physics (Box2D)

Read more details and related context about LibGDX + Kotlin: Part 5, Intro to Physics (Box2D).