Topic Brief: Tonigh gonna be re-implementing the Tokarev, Remington 870, AKS74U, and Glock attachments, and hunting down a list of bugs. Couldn't stand how ugly things looked so spent the last 5 days reimplementing the good parts of my old renderer.

Opengl Hell Engine Dev 14 More Glass -

Tonigh gonna be re-implementing the Tokarev, Remington 870, AKS74U, and Glock attachments, and hunting down a list of bugs. Couldn't stand how ugly things looked so spent the last 5 days reimplementing the good parts of my old renderer. After programming myself into a corner again I'm about to begin another rewrite of my baby: a rendering/game

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  • Tonigh gonna be re-implementing the Tokarev, Remington 870, AKS74U, and Glock attachments, and hunting down a list of bugs.
  • Couldn't stand how ugly things looked so spent the last 5 days reimplementing the good parts of my old renderer.
  • After programming myself into a corner again I'm about to begin another rewrite of my baby: a rendering/game
  • Probably should work on some lighting next, it's pretty fucking ugly right now.

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OpenGL Hell Engine Dev 14: More glass
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OpenGL Hell Engine Dev 14: More glass

OpenGL Hell Engine Dev 14: More glass

Read more details and related context about OpenGL Hell Engine Dev 14: More glass.

OpenGL Hell Engine Dev 13: Glass bullet hole decals

OpenGL Hell Engine Dev 13: Glass bullet hole decals

Read more details and related context about OpenGL Hell Engine Dev 13: Glass bullet hole decals.

OpenGL Hell Engine Dev 03: Windows and Weatherboards

OpenGL Hell Engine Dev 03: Windows and Weatherboards

Probably should work on some lighting next, it's pretty fucking ugly right now.

OpenGL Hell Engine Dev 04: PBR and transparency.

OpenGL Hell Engine Dev 04: PBR and transparency.

Couldn't stand how ugly things looked so spent the last 5 days reimplementing the good parts of my old renderer. With the new ...

OpenGL Rendering Engine 2021

OpenGL Rendering Engine 2021

After programming myself into a corner again I'm about to begin another rewrite of my baby: a rendering/game

Ducktape | C++ OpenGL Game Engine progress

Ducktape | C++ OpenGL Game Engine progress

Read more details and related context about Ducktape | C++ OpenGL Game Engine progress.

OpenGL/Vulkan c++ game engine dev: 100𝑲 π‘ͺπ’†π’π’†π’ƒπ’“π’‚π’•π’Šπ’π’ 𝑬𝑫𝑰𝑻𝑰𝑢𝑡

OpenGL/Vulkan c++ game engine dev: 100𝑲 π‘ͺπ’†π’π’†π’ƒπ’“π’‚π’•π’Šπ’π’ 𝑬𝑫𝑰𝑻𝑰𝑢𝑡

This turned out to be a lot harder than I expected, so quite a bit

OpenGL Game Demo

OpenGL Game Demo

Read more details and related context about OpenGL Game Demo.

OpenGL/Vulkan c++ game engine dev: π‘ͺ𝒂𝒓𝒍𝒐𝒔 𝑭𝒖𝒏𝒅 π‘Ήπ’‚π’Šπ’”π’†π’“ 𝑬𝑫𝑰𝑻𝑰𝑢𝑡

OpenGL/Vulkan c++ game engine dev: π‘ͺ𝒂𝒓𝒍𝒐𝒔 𝑭𝒖𝒏𝒅 π‘Ήπ’‚π’Šπ’”π’†π’“ 𝑬𝑫𝑰𝑻𝑰𝑢𝑡

Tonigh gonna be re-implementing the Tokarev, Remington 870, AKS74U, and Glock attachments, and hunting down a list of bugs.

Blast - C++ 3D Ray Casting game engine from scratch: wall decals (blood, etc.)

Blast - C++ 3D Ray Casting game engine from scratch: wall decals (blood, etc.)

Read more details and related context about Blast - C++ 3D Ray Casting game engine from scratch: wall decals (blood, etc.).