Reference Summary: I broke the map editor a while back which is the map hadn't changed but finally got onto of that, added windows and glass too. Couldn't stand how ugly things looked so spent the last 5 days reimplementing the good parts of my old renderer.
Opengl Hell Engine Dev 04 Pbr And Transparency -
I broke the map editor a while back which is the map hadn't changed but finally got onto of that, added windows and glass too. Couldn't stand how ugly things looked so spent the last 5 days reimplementing the good parts of my old renderer. After programming myself into a corner again I'm about to begin another rewrite of my baby: a rendering/game
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- I broke the map editor a while back which is the map hadn't changed but finally got onto of that, added windows and glass too.
- Couldn't stand how ugly things looked so spent the last 5 days reimplementing the good parts of my old renderer.
- After programming myself into a corner again I'm about to begin another rewrite of my baby: a rendering/game
- Added indirect specular to the lighting equation and got the basics of the knife working.
- Nothing new visually since the last video, whole lotta micro optimizations though.
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