Topic Brief: Couldn't stand how ugly things looked so spent the last 5 days reimplementing the good parts of my old renderer. After programming myself into a corner again I'm about to begin another rewrite of my baby: a rendering/game

Opengl Hell Engine Dev 02 Level Editor -

Couldn't stand how ugly things looked so spent the last 5 days reimplementing the good parts of my old renderer. After programming myself into a corner again I'm about to begin another rewrite of my baby: a rendering/game Added indirect specular to the lighting equation and got the basics of the knife working.

Important details found

  • Couldn't stand how ugly things looked so spent the last 5 days reimplementing the good parts of my old renderer.
  • After programming myself into a corner again I'm about to begin another rewrite of my baby: a rendering/game
  • Added indirect specular to the lighting equation and got the basics of the knife working.
  • Probably should work on some lighting next, it's pretty fucking ugly right now.

Why this topic is useful

This topic is useful when readers need a quick overview first, then want to move into supporting details and related references.

Sponsored

Frequently Asked Questions

Why are related topics included?

Related topics help readers compare nearby references and understand the broader subject.

What is this page about?

This page summarizes Opengl Hell Engine Dev 02 Level Editor and connects it with related entries, references, and supporting context.

Is the information always complete?

Not always. Some topics may need verification from official or primary sources.

Supporting Images

OpenGL Hell Engine Dev 02: Level Editor
OpenGL Hell Engine Dev 12: Glass and editor progress
OpenGL Hell Engine Dev 03: Windows and Weatherboards
OpenGL Hell Engine Dev 04: PBR and transparency.
OpenGL Hell Engine Dev 16: Another Clip
OpenGL Hell Engine Dev 10: Indirect specular and knife
OpenGL Hell Engine Dev 14: More glass
OpenGL Rendering Engine 2021
OpenGL Hell Engine Dev 06: Split screen multiplayer
DirectX 3D Map Editor Save/Load
Sponsored
View Full Details
OpenGL Hell Engine Dev 02: Level Editor

OpenGL Hell Engine Dev 02: Level Editor

Read more details and related context about OpenGL Hell Engine Dev 02: Level Editor.

OpenGL Hell Engine Dev 12: Glass and editor progress

OpenGL Hell Engine Dev 12: Glass and editor progress

Read more details and related context about OpenGL Hell Engine Dev 12: Glass and editor progress.

OpenGL Hell Engine Dev 03: Windows and Weatherboards

OpenGL Hell Engine Dev 03: Windows and Weatherboards

Probably should work on some lighting next, it's pretty fucking ugly right now.

OpenGL Hell Engine Dev 04: PBR and transparency.

OpenGL Hell Engine Dev 04: PBR and transparency.

Couldn't stand how ugly things looked so spent the last 5 days reimplementing the good parts of my old renderer. With the new ...

OpenGL Hell Engine Dev 16: Another Clip

OpenGL Hell Engine Dev 16: Another Clip

No I haven't implemented netcode. I wish. This footage has player 2 cropped out. Watching splitscreen when you aren't playing ...

OpenGL Hell Engine Dev 10: Indirect specular and knife

OpenGL Hell Engine Dev 10: Indirect specular and knife

Added indirect specular to the lighting equation and got the basics of the knife working. Next up MP7, dual mouse/keyboard ...

OpenGL Hell Engine Dev 14: More glass

OpenGL Hell Engine Dev 14: More glass

Read more details and related context about OpenGL Hell Engine Dev 14: More glass.

OpenGL Rendering Engine 2021

OpenGL Rendering Engine 2021

After programming myself into a corner again I'm about to begin another rewrite of my baby: a rendering/game

OpenGL Hell Engine Dev 06: Split screen multiplayer

OpenGL Hell Engine Dev 06: Split screen multiplayer

Read more details and related context about OpenGL Hell Engine Dev 06: Split screen multiplayer.

DirectX 3D Map Editor Save/Load

DirectX 3D Map Editor Save/Load

Read more details and related context about DirectX 3D Map Editor Save/Load.