Main Takeaway: Testing the GGR (Geographic Grid Registration) system as well as the GSM (Game State Manager) and the Post Processing. So, I have started to dabble with C++, I intend to port my XNA C# code over to C++, should be interesting eh...
Randomchaos 3d Engine Physics -
Testing the GGR (Geographic Grid Registration) system as well as the GSM (Game State Manager) and the Post Processing. So, I have started to dabble with C++, I intend to port my XNA C# code over to C++, should be interesting eh... Been playing around with shader as I am sure you can see from my earlier posts.
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- Testing the GGR (Geographic Grid Registration) system as well as the GSM (Game State Manager) and the Post Processing.
- So, I have started to dabble with C++, I intend to port my XNA C# code over to C++, should be interesting eh...
- Been playing around with shader as I am sure you can see from my earlier posts.
- So, I have added some more post processing effects, also a basic terrain.
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