Page Summary: So, I have started to dabble with C++, I intend to port my XNA C# code over to C++, should be interesting eh... Testing the GGR (Geographic Grid Registration) system as well as the GSM (Game State Manager) and the Post Processing.
Randomchaos 3d Engine With C -
So, I have started to dabble with C++, I intend to port my XNA C# code over to C++, should be interesting eh... Testing the GGR (Geographic Grid Registration) system as well as the GSM (Game State Manager) and the Post Processing. In this tool-assisted education video I walk through the creation of a Duke Nukem
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- So, I have started to dabble with C++, I intend to port my XNA C# code over to C++, should be interesting eh...
- Testing the GGR (Geographic Grid Registration) system as well as the GSM (Game State Manager) and the Post Processing.
- In this tool-assisted education video I walk through the creation of a Duke Nukem
- So, I have added some more post processing effects, also a basic terrain.
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