Topic Brief: This is now a multi pass shader, well the second pass came in with the water as I had ran out of instruction slots as I use SM2. Testing the GGR (Geographic Grid Registration) system as well as the GSM (Game State Manager) and the
Randomchaos 3d Engine Post Processing -
This is now a multi pass shader, well the second pass came in with the water as I had ran out of instruction slots as I use SM2. Testing the GGR (Geographic Grid Registration) system as well as the GSM (Game State Manager) and the Been playing around with shader as I am sure you can see from my earlier
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- This is now a multi pass shader, well the second pass came in with the water as I had ran out of instruction slots as I use SM2.
- Testing the GGR (Geographic Grid Registration) system as well as the GSM (Game State Manager) and the
- Been playing around with shader as I am sure you can see from my earlier
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