Page Summary: This clip is showing the early stages of my physics engine, the clip is a little basic, but I think it gives and idea of where I am with it ... This is a test using axis-aligned bounding boxes with a .Map importer for brush-based geometry (Quake, Half-Life, etc.).

Randomchaos Generic Xna Collision -

This clip is showing the early stages of my physics engine, the clip is a little basic, but I think it gives and idea of where I am with it ... This is a test using axis-aligned bounding boxes with a .Map importer for brush-based geometry (Quake, Half-Life, etc.). Well, have had a flame shader by NVIDIA for a while now and have not really been able to implement it too well.

Important details found

  • This clip is showing the early stages of my physics engine, the clip is a little basic, but I think it gives and idea of where I am with it ...
  • This is a test using axis-aligned bounding boxes with a .Map importer for brush-based geometry (Quake, Half-Life, etc.).
  • Well, have had a flame shader by NVIDIA for a while now and have not really been able to implement it too well.
  • This shows both the terrain and oceian objects with fog applied to there shaders.

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Reference Gallery

RandomChaos Generic XNA - Collision
RandomChaos Generic XNA - Physics
RandomChaos Generic XNA - Fire
XNA 4.0 - 2D Collision
Collision of rectangles in XNA
RandomChaos Generic XNA - Terrain With Fog
RandomChaos 3D Engine Physics
xna collision detection (almost) stacking boxes
Collisions with Map Importer in XNA
PerPixel Collision Detection between two animated sprites(one's rotated) using XNA
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RandomChaos Generic XNA - Collision

RandomChaos Generic XNA - Collision

Read more details and related context about RandomChaos Generic XNA - Collision.

RandomChaos Generic XNA - Physics

RandomChaos Generic XNA - Physics

This clip is showing the early stages of my physics engine, the clip is a little basic, but I think it gives and idea of where I am with it ...

RandomChaos Generic XNA - Fire

RandomChaos Generic XNA - Fire

Well, have had a flame shader by NVIDIA for a while now and have not really been able to implement it too well. Think I may have ...

XNA 4.0 - 2D Collision

XNA 4.0 - 2D Collision

Read more details and related context about XNA 4.0 - 2D Collision.

Collision of rectangles in XNA

Collision of rectangles in XNA

Read more details and related context about Collision of rectangles in XNA.

RandomChaos Generic XNA - Terrain With Fog

RandomChaos Generic XNA - Terrain With Fog

This shows both the terrain and oceian objects with fog applied to there shaders.

RandomChaos 3D Engine Physics

RandomChaos 3D Engine Physics

Still not got it right, but thought I would post a progress clip. Physics hurts.....lol.

xna collision detection (almost) stacking boxes

xna collision detection (almost) stacking boxes

Read more details and related context about xna collision detection (almost) stacking boxes.

Collisions with Map Importer in XNA

Collisions with Map Importer in XNA

This is a test using axis-aligned bounding boxes with a .Map importer for brush-based geometry (Quake, Half-Life, etc.).

PerPixel Collision Detection between two animated sprites(one's rotated) using XNA

PerPixel Collision Detection between two animated sprites(one's rotated) using XNA

Read more details and related context about PerPixel Collision Detection between two animated sprites(one's rotated) using XNA.