Page Summary: This clip is showing the early stages of my physics engine, the clip is a little basic, but I think it gives and idea of where I am with it ... This is a test using axis-aligned bounding boxes with a .Map importer for brush-based geometry (Quake, Half-Life, etc.).
Randomchaos Generic Xna Collision -
This clip is showing the early stages of my physics engine, the clip is a little basic, but I think it gives and idea of where I am with it ... This is a test using axis-aligned bounding boxes with a .Map importer for brush-based geometry (Quake, Half-Life, etc.). Well, have had a flame shader by NVIDIA for a while now and have not really been able to implement it too well.
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- This clip is showing the early stages of my physics engine, the clip is a little basic, but I think it gives and idea of where I am with it ...
- This is a test using axis-aligned bounding boxes with a .Map importer for brush-based geometry (Quake, Half-Life, etc.).
- Well, have had a flame shader by NVIDIA for a while now and have not really been able to implement it too well.
- This shows both the terrain and oceian objects with fog applied to there shaders.
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