Page Summary: In this exercise, we will use our state machine knowledge to create a simple button with two layers of interactivity. The option to Quantize your timeline lets you control the number of frames displayed in your animation.

Rive 101 Interpolation -

In this exercise, we will use our state machine knowledge to create a simple button with two layers of interactivity. The option to Quantize your timeline lets you control the number of frames displayed in your animation. The Graph Editor is an alternative way to both visualize and adjust easing within an animation.

Important details found

  • In this exercise, we will use our state machine knowledge to create a simple button with two layers of interactivity.
  • The option to Quantize your timeline lets you control the number of frames displayed in your animation.
  • The Graph Editor is an alternative way to both visualize and adjust easing within an animation.
  • When you transform objects, their children inherit the same transformations.
  • In this video will discuss one of the ways you can add easing with the ...

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Visual References

Rive 101 - Interpolation
Rive 101 - 4.4 Interpolation panel
Rive 101 - Graph Editor
Rive 101 - Bouncing Ball Animation Exercise
Rive 101 - Build a simple button
Rive 101 - Quantize
Rive 101 - Keyframes
Rive 101 - Origin and Freeze
Rive 101 - Animation Exercise Pendulum
Rive 101 - Single Animation States
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Rive 101 - Interpolation

Rive 101 - Interpolation

One of the most important principles of animation is easing. In this video we'll discuss how to add easing with the

Rive 101 - 4.4 Interpolation panel

Rive 101 - 4.4 Interpolation panel

One of the most important principles of animation is easing. In this video will discuss one of the ways you can add easing with the ...

Rive 101 - Graph Editor

Rive 101 - Graph Editor

The Graph Editor is an alternative way to both visualize and adjust easing within an animation. More Info: ...

Rive 101 - Bouncing Ball Animation Exercise

Rive 101 - Bouncing Ball Animation Exercise

Read more details and related context about Rive 101 - Bouncing Ball Animation Exercise.

Rive 101 - Build a simple button

Rive 101 - Build a simple button

In this exercise, we will use our state machine knowledge to create a simple button with two layers of interactivity. Hover and click.

Rive 101 - Quantize

Rive 101 - Quantize

The option to Quantize your timeline lets you control the number of frames displayed in your animation. If you're looking for an ...

Rive 101 - Keyframes

Rive 101 - Keyframes

Adding Keys to the Timeline allows you to create motion. In this video, we'll discuss how to set, remove, and duplicate Keys.

Rive 101 - Origin and Freeze

Rive 101 - Origin and Freeze

When you transform objects, their children inherit the same transformations. The location where these transformations happen ...

Rive 101 - Animation Exercise Pendulum

Rive 101 - Animation Exercise Pendulum

This simple example will get you used to animating with Text Modifiers.

Rive 101 - Single Animation States

Rive 101 - Single Animation States

States are animations that can play at any point in your state machine. A state could be as simple as changing the color and ...