Topic Brief: Taking a break from Cinema 4D and Substance Painter, we take a look at another great program for creating 3D assets - World ... Half the battle of any 3D project is getting all the pieces to fit together seamlessly.

Spark Ar Baked Lighting Masterclass Chapter 6 -

Taking a break from Cinema 4D and Substance Painter, we take a look at another great program for creating 3D assets - World ... Half the battle of any 3D project is getting all the pieces to fit together seamlessly. Because I was freestyling as I worked, it was too difficult to properly narrate in ...

Important details found

  • Taking a break from Cinema 4D and Substance Painter, we take a look at another great program for creating 3D assets - World ...
  • Half the battle of any 3D project is getting all the pieces to fit together seamlessly.
  • Because I was freestyling as I worked, it was too difficult to properly narrate in ...
  • Rigging is one of the hardest and least understood elements in the 3D pipeline.
  • Just because a slider goes to 100% doesn't mean you need to set it as such.

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Supporting Images

Spark AR - Baked Lighting (Masterclass Chapter 6)
Spark AR - Orthographic vs Perspective (Masterclass Chapter 6)
Spark AR - Snow Covering Asset Design (Masterclass Chapter 6)
Spark AR - Particle UVs (Masterclass Chapter 6)
Spark AR - World Creator (Masterclass Chapter 6)
Spark AR - Ice Crater Asset Design (Masterclass Chapter 6)
Spark AR - Retouching (Masterclass Chapter 6)
Spark AR - Scene Build - Object Tap (Masterclass Chapter 6)
Spark AR - Worm Asset Design (Masterclass Chapter 6)
Spark AR - Rigging (Masterclass Chapter 6)
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Spark AR - Baked Lighting (Masterclass Chapter 6)

Spark AR - Baked Lighting (Masterclass Chapter 6)

Read more details and related context about Spark AR - Baked Lighting (Masterclass Chapter 6).

Spark AR - Orthographic vs Perspective (Masterclass Chapter 6)

Spark AR - Orthographic vs Perspective (Masterclass Chapter 6)

Orthographic doesn't take into account any sort of perspective distortion. This is useful when trying to align or arrange objects.

Spark AR - Snow Covering Asset Design (Masterclass Chapter 6)

Spark AR - Snow Covering Asset Design (Masterclass Chapter 6)

Half the battle of any 3D project is getting all the pieces to fit together seamlessly. So to make these ice shards fit into the ground, ...

Spark AR - Particle UVs (Masterclass Chapter 6)

Spark AR - Particle UVs (Masterclass Chapter 6)

Read more details and related context about Spark AR - Particle UVs (Masterclass Chapter 6).

Spark AR - World Creator (Masterclass Chapter 6)

Spark AR - World Creator (Masterclass Chapter 6)

Taking a break from Cinema 4D and Substance Painter, we take a look at another great program for creating 3D assets - World ...

Spark AR - Ice Crater Asset Design (Masterclass Chapter 6)

Spark AR - Ice Crater Asset Design (Masterclass Chapter 6)

Don't worry! This physics simulation is a super basic one. We can get through this together. Voronoi Fracture Shatter objects using ...

Spark AR - Retouching (Masterclass Chapter 6)

Spark AR - Retouching (Masterclass Chapter 6)

Just because a slider goes to 100% doesn't mean you need to set it as such. When it comes to the retouch material, less is more.

Spark AR - Scene Build - Object Tap (Masterclass Chapter 6)

Spark AR - Scene Build - Object Tap (Masterclass Chapter 6)

In this lesson, we build a simple filter with the sand crater asset. Download the finished Spark project on the

Spark AR - Worm Asset Design (Masterclass Chapter 6)

Spark AR - Worm Asset Design (Masterclass Chapter 6)

In this video, I take a different approach to recording. Because I was freestyling as I worked, it was too difficult to properly narrate in ...

Spark AR - Rigging (Masterclass Chapter 6)

Spark AR - Rigging (Masterclass Chapter 6)

Rigging is one of the hardest and least understood elements in the 3D pipeline. Thankfully, basic joint chains with simple weight ...