Quick Context: We've already covered Actions, but Position on Face is a great little time-saver when you know you need those patches built out ... When building fog effects, adding a little spin to the particles makes it feel so much more realistic.

Spark Ar Retouching Masterclass Chapter 6 -

We've already covered Actions, but Position on Face is a great little time-saver when you know you need those patches built out ... When building fog effects, adding a little spin to the particles makes it feel so much more realistic. Baking lights and materials in Cinema 4D always gives me trouble, so bear with me on this one.

Important details found

  • We've already covered Actions, but Position on Face is a great little time-saver when you know you need those patches built out ...
  • When building fog effects, adding a little spin to the particles makes it feel so much more realistic.
  • Baking lights and materials in Cinema 4D always gives me trouble, so bear with me on this one.
  • To make the mouth fog, I duplicated the other fog material that had all the alpha checks ...
  • Because I was freestyling as I worked, it was too difficult to properly narrate in ...

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Supporting Images

Spark AR - Retouching (Masterclass Chapter 6)
Spark AR - Action: Position on Face (Masterclass Chapter 6)
Spark AR - Particle UVs (Masterclass Chapter 6)
Spark AR - Mouth Fog (Masterclass Chapter 6)
Spark AR - Face Mask Template (Masterclass Chapter 6)
Spark AR - Fog (Masterclass Chapter 6)
Spark AR Masterclass: AR and Publishing & Optimization
Spark AR - Baked Lighting (Masterclass Chapter 6)
Spark AR - Worm Asset Design (Masterclass Chapter 6)
Spark AR - Scene Build - Object Tap (Masterclass Chapter 6)
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Spark AR - Retouching (Masterclass Chapter 6)

Spark AR - Retouching (Masterclass Chapter 6)

Just because a slider goes to 100% doesn't mean you need to set it as such. When it comes to the

Spark AR - Action: Position on Face (Masterclass Chapter 6)

Spark AR - Action: Position on Face (Masterclass Chapter 6)

We've already covered Actions, but Position on Face is a great little time-saver when you know you need those patches built out ...

Spark AR - Particle UVs (Masterclass Chapter 6)

Spark AR - Particle UVs (Masterclass Chapter 6)

Read more details and related context about Spark AR - Particle UVs (Masterclass Chapter 6).

Spark AR - Mouth Fog (Masterclass Chapter 6)

Spark AR - Mouth Fog (Masterclass Chapter 6)

I forgot about one detail in this lesson. To make the mouth fog, I duplicated the other fog material that had all the alpha checks ...

Spark AR - Face Mask Template (Masterclass Chapter 6)

Spark AR - Face Mask Template (Masterclass Chapter 6)

Download the template from The Face Mask Template in Adobe Photoshop in the

Spark AR - Fog (Masterclass Chapter 6)

Spark AR - Fog (Masterclass Chapter 6)

When building fog effects, adding a little spin to the particles makes it feel so much more realistic. Download the fog texture on the ...

Spark AR Masterclass: AR and Publishing & Optimization

Spark AR Masterclass: AR and Publishing & Optimization

Read more details and related context about Spark AR Masterclass: AR and Publishing & Optimization.

Spark AR - Baked Lighting (Masterclass Chapter 6)

Spark AR - Baked Lighting (Masterclass Chapter 6)

Baking lights and materials in Cinema 4D always gives me trouble, so bear with me on this one. UV Issues As you'll see in this ...

Spark AR - Worm Asset Design (Masterclass Chapter 6)

Spark AR - Worm Asset Design (Masterclass Chapter 6)

In this video, I take a different approach to recording. Because I was freestyling as I worked, it was too difficult to properly narrate in ...

Spark AR - Scene Build - Object Tap (Masterclass Chapter 6)

Spark AR - Scene Build - Object Tap (Masterclass Chapter 6)

In this lesson, we build a simple filter with the sand crater asset. Download the finished Spark project on the