Short Overview: In this video, we add a Texture System to manage textures as well as a few supporting bits such as a hashtable. The 3D object is imported with AssImp library from Collada (.dae) format into my 3D Mesh format.
Texturemind Framework C Vulkan Normal Maps -
In this video, we add a Texture System to manage textures as well as a few supporting bits such as a hashtable. The 3D object is imported with AssImp library from Collada (.dae) format into my 3D Mesh format. The video shows the very first version of the material system and mesh rendering with
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- In this video, we add a Texture System to manage textures as well as a few supporting bits such as a hashtable.
- The 3D object is imported with AssImp library from Collada (.dae) format into my 3D Mesh format.
- The video shows the very first version of the material system and mesh rendering with
- This time the GUI is rendered with the very first version of the 2D Engine with
- In this video you can see my latest effort to implement text rendering with
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