Short Overview: In this video, we add a Texture System to manage textures as well as a few supporting bits such as a hashtable. The 3D object is imported with AssImp library from Collada (.dae) format into my 3D Mesh format.

Texturemind Framework C Vulkan Normal Maps -

In this video, we add a Texture System to manage textures as well as a few supporting bits such as a hashtable. The 3D object is imported with AssImp library from Collada (.dae) format into my 3D Mesh format. The video shows the very first version of the material system and mesh rendering with

Important details found

  • In this video, we add a Texture System to manage textures as well as a few supporting bits such as a hashtable.
  • The 3D object is imported with AssImp library from Collada (.dae) format into my 3D Mesh format.
  • The video shows the very first version of the material system and mesh rendering with
  • This time the GUI is rendered with the very first version of the 2D Engine with
  • In this video you can see my latest effort to implement text rendering with

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Visual References

TextureMind Framework - C++ / Vulkan - Normal maps
Kohi #051: Normal Maps (Vulkan Game Engine Series)
Kohi #057: Enhancing Texture Maps (Vulkan Game Engine Series)
TextureMind Framework - C++ / Vulkan - 3D mesh with simple material
TextureMind Framework - C++ / Vulkan - Simple GUI (Step 1)
TextureMind Framework - C++ / Vulkan - Simple GUI (Step 2)
Normal Mapping and Specular (VulkanAPI).
TextureMind Framework - C++ / Vulkan - Bitmap Text Rendering
Kohi #035: Texture System (Vulkan Game Engine Series)
Normal Mapping
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TextureMind Framework - C++ / Vulkan - Normal maps

TextureMind Framework - C++ / Vulkan - Normal maps

The 3D object is imported with AssImp library from Collada (.dae) format into my 3D Mesh format. The material is converted into ...

Kohi #051: Normal Maps (Vulkan Game Engine Series)

Kohi #051: Normal Maps (Vulkan Game Engine Series)

In this video, we further extend the lighting system by adding

Kohi #057: Enhancing Texture Maps (Vulkan Game Engine Series)

Kohi #057: Enhancing Texture Maps (Vulkan Game Engine Series)

Read more details and related context about Kohi #057: Enhancing Texture Maps (Vulkan Game Engine Series).

TextureMind Framework - C++ / Vulkan - 3D mesh with simple material

TextureMind Framework - C++ / Vulkan - 3D mesh with simple material

The video shows the very first version of the material system and mesh rendering with

TextureMind Framework - C++ / Vulkan - Simple GUI (Step 1)

TextureMind Framework - C++ / Vulkan - Simple GUI (Step 1)

This time the GUI is rendered with the very first version of the 2D Engine with

TextureMind Framework - C++ / Vulkan - Simple GUI (Step 2)

TextureMind Framework - C++ / Vulkan - Simple GUI (Step 2)

Read more details and related context about TextureMind Framework - C++ / Vulkan - Simple GUI (Step 2).

Normal Mapping and Specular (VulkanAPI).

Normal Mapping and Specular (VulkanAPI).

Read more details and related context about Normal Mapping and Specular (VulkanAPI)..

TextureMind Framework - C++ / Vulkan - Bitmap Text Rendering

TextureMind Framework - C++ / Vulkan - Bitmap Text Rendering

In this video you can see my latest effort to implement text rendering with

Kohi #035: Texture System (Vulkan Game Engine Series)

Kohi #035: Texture System (Vulkan Game Engine Series)

In this video, we add a Texture System to manage textures as well as a few supporting bits such as a hashtable. Kohi : ...

Normal Mapping

Normal Mapping

Read more details and related context about Normal Mapping.