Short Overview: Most of the inventory and crafting menus are in place now, as well as the action script engine that run scripts when the player uses ... Another quick update with enemy spawning tiles put in place, a few other textures tweaks as-well, hardly very noticecable and ...

Top Down Xna Game Progress 6 -

Most of the inventory and crafting menus are in place now, as well as the action script engine that run scripts when the player uses ... Another quick update with enemy spawning tiles put in place, a few other textures tweaks as-well, hardly very noticecable and ... Just a little update on the previous version, testing out some recoil values and how odd it looks when its set a little too high.

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  • Most of the inventory and crafting menus are in place now, as well as the action script engine that run scripts when the player uses ...
  • Another quick update with enemy spawning tiles put in place, a few other textures tweaks as-well, hardly very noticecable and ...
  • Just a little update on the previous version, testing out some recoil values and how odd it looks when its set a little too high.
  • A great amount has changed since the last video, re-done a lot of the visuals, added a HUD with status bars, and added a few ...
  • This is the first tutorial showing how to do a really easy "AI" Doesn't make the bat follow the ball, but is very similar.

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Reference Gallery

Top Down XNA Game - Progress 6
Top Down XNA Game - Progress 7
Top Down XNA Game - Progress 5
Top Down XNA Game - Progress 2
Top Down XNA Game - Progress 1
Top Down XNA Game - Progress 3
XNA Tutorial 6 - "Cheap" AI
C#/XNA Game Progress - Episode 6
XNA Top Down Violence
XNA Game Progress - Functional Action Scripts and Menus
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Top Down XNA Game - Progress 6

Top Down XNA Game - Progress 6

A lot has changed in this update, I finally got round to putting in a Tile Engine, so the

Top Down XNA Game - Progress 7

Top Down XNA Game - Progress 7

Another quick update with enemy spawning tiles put in place, a few other textures tweaks as-well, hardly very noticecable and ...

Top Down XNA Game - Progress 5

Top Down XNA Game - Progress 5

A great amount has changed since the last video, re-done a lot of the visuals, added a HUD with status bars, and added a few ...

Top Down XNA Game - Progress 2

Top Down XNA Game - Progress 2

Just a little update on the previous version, testing out some recoil values and how odd it looks when its set a little too high.

Top Down XNA Game - Progress 1

Top Down XNA Game - Progress 1

Read more details and related context about Top Down XNA Game - Progress 1.

Top Down XNA Game - Progress 3

Top Down XNA Game - Progress 3

Small update to show the new firing positions, the robot now shoots through its arms (weapons).

XNA Tutorial 6 - "Cheap" AI

XNA Tutorial 6 - "Cheap" AI

This is the first tutorial showing how to do a really easy "AI" Doesn't make the bat follow the ball, but is very similar. Next I will make ...

C#/XNA Game Progress - Episode 6

C#/XNA Game Progress - Episode 6

Holy crap. animations! working pixel shaders! Huzzah. It is really coming together nicely. It is pretty crazy comparing this latest ...

XNA Top Down Violence

XNA Top Down Violence

Finally got around to adding in the shotgun. It feels much more solid than a dinky pistol. Hopefully I can find a decent balance of ...

XNA Game Progress - Functional Action Scripts and Menus

XNA Game Progress - Functional Action Scripts and Menus

Most of the inventory and crafting menus are in place now, as well as the action script engine that run scripts when the player uses ...