Quick Summary: Submarine WebGL demo (Lighting, DoF and wavy deferred shading effects) We continue off from the last lesson about frame buffers and upgrade our code to support and use Multiple Render Targets (MRT).
Webgl Deferred Shading Demo -
Submarine WebGL demo (Lighting, DoF and wavy deferred shading effects) We continue off from the last lesson about frame buffers and upgrade our code to support and use Multiple Render Targets (MRT). Course Project for CIS565-GPU Programming at University of Pennsylvania Source code at: ...
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- Submarine WebGL demo (Lighting, DoF and wavy deferred shading effects)
- We continue off from the last lesson about frame buffers and upgrade our code to support and use Multiple Render Targets (MRT).
- Course Project for CIS565-GPU Programming at University of Pennsylvania Source code at: ...
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