Reference Summary: The scene has about 800 point lights none of which casts shadows right now.(currently 800 is the limit since I am using UBOs and ... Course Project for CIS565-GPU Programming at University of Pennsylvania Source code at: ...

Webgl Npr Tile Based Deferred Shading -

The scene has about 800 point lights none of which casts shadows right now.(currently 800 is the limit since I am using UBOs and ... Course Project for CIS565-GPU Programming at University of Pennsylvania Source code at: ...

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  • The scene has about 800 point lights none of which casts shadows right now.(currently 800 is the limit since I am using UBOs and ...
  • Course Project for CIS565-GPU Programming at University of Pennsylvania Source code at: ...

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The scene has about 800 point lights none of which casts shadows right now.(currently 800 is the limit since I am using UBOs and ...

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Course Project for CIS565-GPU Programming at University of Pennsylvania Source code at: ...

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