Reference Summary: The scene has about 800 point lights none of which casts shadows right now.(currently 800 is the limit since I am using UBOs and ... Course Project for CIS565-GPU Programming at University of Pennsylvania Source code at: ...
Webgl Npr Tile Based Deferred Shading -
The scene has about 800 point lights none of which casts shadows right now.(currently 800 is the limit since I am using UBOs and ... Course Project for CIS565-GPU Programming at University of Pennsylvania Source code at: ...
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- The scene has about 800 point lights none of which casts shadows right now.(currently 800 is the limit since I am using UBOs and ...
- Course Project for CIS565-GPU Programming at University of Pennsylvania Source code at: ...
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