Media Summary: Implemented PBR, Shadow mapping, GPU instancing, OBJ loader and performanc optimisation. This video Worked on adding transparency and blending. Created with MS Visual Studio 2013, C++ and Added a free flying camera. I've always glazed over the math related to setting up and working with a camera. But this time I really ...
Wip Demo Directx11 Rendering Engine - Detailed Analysis & Overview
Implemented PBR, Shadow mapping, GPU instancing, OBJ loader and performanc optimisation. This video Worked on adding transparency and blending. Created with MS Visual Studio 2013, C++ and Added a free flying camera. I've always glazed over the math related to setting up and working with a camera. But this time I really ... Integrated Assimp to load models. Models from Unity Asset store. Created with MS Visual Studio 2013, C++ and As part of a Final Year Project , i am building a Physics sandbox using Created with MS Visual Studio 2013, C++ and