Page Summary: What's new: - improved textures rendering - 19 different textures - single-color walls - improved enemies - double sliding doors ... Details: - Performance improvements - Updated music & sound effects - Enemies are still presented using placeholder sprites (the ...

Grey Commodore64 Raycasting Engine Demo 11 -

What's new: - improved textures rendering - 19 different textures - single-color walls - improved enemies - double sliding doors ... Details: - Performance improvements - Updated music & sound effects - Enemies are still presented using placeholder sprites (the ... What's new: - improved animations - muzzle flashes Credits: - Programming and sprites: Piotr Kózka (piotoor) - Music, sounds and ...

Important details found

  • What's new: - improved textures rendering - 19 different textures - single-color walls - improved enemies - double sliding doors ...
  • Details: - Performance improvements - Updated music & sound effects - Enemies are still presented using placeholder sprites (the ...
  • What's new: - improved animations - muzzle flashes Credits: - Programming and sprites: Piotr Kózka (piotoor) - Music, sounds and ...
  • The most significant changes since the last video: - walls can now extend beyond the screen (this should improve "3D feeling" a ...
  • What's new: - improved resolution - colored ceilings and floors - animated muzzle flashes - improved enemy behavior Credits: ...

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Grey (#commodore64 #raycasting engine demo 11)
Grey (#commodore64 #raycasting engine demo 10)
Grey (#commodore64 #raycasting engine demo 12)
Grey (#commodore64 #raycasting engine demo 7)
Grey (#commodore64 #raycasting engine demo 13)
Grey (#commodore64 raycasting engine demo 3)
Grey (#commodore64 #raycasting engine demo 5)
Grey weapons demo (#commodore64 #raycasting engine demo 8)
Grey (#commodore64 raycasting engine demo 4)
Grey weapons upgrade (#commodore64 #raycasting engine demo 9)
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Grey (#commodore64 #raycasting engine demo 11)

Grey (#commodore64 #raycasting engine demo 11)

What's new: - improved resolution - colored ceilings and floors - animated muzzle flashes - improved enemy behavior Credits: ...

Grey (#commodore64 #raycasting engine demo 10)

Grey (#commodore64 #raycasting engine demo 10)

Read more details and related context about Grey (#commodore64 #raycasting engine demo 10).

Grey (#commodore64 #raycasting engine demo 12)

Grey (#commodore64 #raycasting engine demo 12)

What's new: - menu & intermission screens - a larger level with more pickups and enemies Credits: - Programming and sprites: ...

Grey (#commodore64 #raycasting engine demo 7)

Grey (#commodore64 #raycasting engine demo 7)

The most significant changes since the last video: - walls can now extend beyond the screen (this should improve "3D feeling" a ...

Grey (#commodore64 #raycasting engine demo 13)

Grey (#commodore64 #raycasting engine demo 13)

What's new: - improved textures rendering - 19 different textures - single-color walls - improved enemies - double sliding doors ...

Grey (#commodore64 raycasting engine demo 3)

Grey (#commodore64 raycasting engine demo 3)

Read more details and related context about Grey (#commodore64 raycasting engine demo 3).

Grey (#commodore64 #raycasting engine demo 5)

Grey (#commodore64 #raycasting engine demo 5)

Details: - Performance improvements - Updated music & sound effects - Enemies are still presented using placeholder sprites (the ...

Grey weapons demo (#commodore64 #raycasting engine demo 8)

Grey weapons demo (#commodore64 #raycasting engine demo 8)

There are now four weapons in the game (they are not balanced yet): - chainsaw - pistol - shotgun - chaingun Credits: ...

Grey (#commodore64 raycasting engine demo 4)

Grey (#commodore64 raycasting engine demo 4)

Programming & design by Piotr Kózka Music & sound effects by Kamil Wolnikowski (jammer)

Grey weapons upgrade (#commodore64 #raycasting engine demo 9)

Grey weapons upgrade (#commodore64 #raycasting engine demo 9)

What's new: - improved animations - muzzle flashes Credits: - Programming and sprites: Piotr Kózka (piotoor) - Music, sounds and ...