Media Summary: What's new: - improved textures rendering - 19 different textures - single-color walls - improved enemies - double sliding doors ... What's new: - menu & intermission screens - a larger level with more pickups and enemies Credits: - Programming and sprites: ... What's new: - improved resolution - colored ceilings and floors - animated muzzle flashes - improved enemy behavior Credits: ...

Grey Commodore64 Raycasting Engine Demo 13 - Detailed Analysis & Overview

What's new: - improved textures rendering - 19 different textures - single-color walls - improved enemies - double sliding doors ... What's new: - menu & intermission screens - a larger level with more pickups and enemies Credits: - Programming and sprites: ... What's new: - improved resolution - colored ceilings and floors - animated muzzle flashes - improved enemy behavior Credits: ... Changes: - Switched to (a fake) 80x50 resolution - Replaced textures - Added variable ceil / floor colors - Added flickering light ... The most significant changes since the last video: - walls can now extend beyond the screen (this should improve "3D feeling" a ... Programming & design by Piotr Kózka Music & sound effects by Kamil Wolnikowski (jammer)

There are now four weapons in the game (they are not balanced yet): - chainsaw - pistol - shotgun - chaingun Credits: ... What's new: - improved animations - muzzle flashes Credits: - Programming and sprites: Piotr Kózka (piotoor) - Music, sounds and ... Details: - Performance improvements - Updated music & sound effects - Enemies are still presented using placeholder sprites (the ... A quick test of improved multi-color character mode version of the

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Grey weapons upgrade (#commodore64 #raycasting engine demo 9)
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