Media Summary: A quick test of improved multi-color character mode version of the Changes: - Switched to (a fake) 80x50 resolution - Replaced textures - Added variable ceil / floor colors - Added flickering light ... What's new: - improved textures rendering - 19 different textures - single-color walls - improved enemies - double sliding doors ...

Commodore64 Raycasting Engine Demo 1 - Detailed Analysis & Overview

A quick test of improved multi-color character mode version of the Changes: - Switched to (a fake) 80x50 resolution - Replaced textures - Added variable ceil / floor colors - Added flickering light ... What's new: - improved textures rendering - 19 different textures - single-color walls - improved enemies - double sliding doors ... This video explains how the tunnel effect in my This is a software rendered (Java) graphics What's new: - menu & intermission screens - a larger level with more pickups and enemies Credits: - Programming and sprites: ...

There are now four weapons in the game (they are not balanced yet): - chainsaw - pistol - shotgun - chaingun Credits: ...

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#Commodore64 raycasting engine demo 1
C64 raycaster demo 01
Raycaster demo #1
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Commodore 64 raycasting in 80x100* test
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Grey (#commodore64 #raycasting engine demo 13)
#commodore64  raycasting engine demo 2
Demo Effect Explained: How to Make a Huge 3D Tunnel on the C64.
Commodore 64 raycasting in 160x200 test
My Raycaster Funtime #11 (Amiga/PC demo level)
Ray Casting Engine Demo_1
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