Media Summary: What's new: - improved textures rendering - 19 different textures - single-color walls - improved enemies - double sliding doors ... Changes: - Switched to (a fake) 80x50 resolution - Replaced textures - Added variable ceil / floor colors - Added flickering light ... A quick test of improved multi-color character mode version of the

Commodore64 Raycasting Engine Demo 2 - Detailed Analysis & Overview

What's new: - improved textures rendering - 19 different textures - single-color walls - improved enemies - double sliding doors ... Changes: - Switched to (a fake) 80x50 resolution - Replaced textures - Added variable ceil / floor colors - Added flickering light ... A quick test of improved multi-color character mode version of the What's new: - menu & intermission screens - a larger level with more pickups and enemies Credits: - Programming and sprites: ... Still kinda unsure what this'll turn out to be, but hopefully it'll be cool! Made in: Gamemaker Studio Yet another update. It has pretty bad fov issues and is also incredibly offset. Oh well.

The most significant changes since the last video: - walls can now extend beyond the screen (this should improve "3D feeling" a ... Got some new features in there as you can see, but what's really cool is this accidental fractal (Sierpinski gasket?) that came about ...

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C64 raycaster demo 02
Commodore 64 raycasting in 148x100 test 2
#Commodore64 raycasting engine demo 1
Commodore 64 raycasting in 160x200 test
Grey (#commodore64 #raycasting engine demo 13)
Grey (#commodore64 #raycasting engine demo 6)
Commodore 64 raycasting in 80x100* test
Grey (#commodore64 #raycasting engine demo 12)
Grey (#commodore64 raycasting engine demo 3)
Raycasting Engine 2
Commodore 64 - 8-Bit Ray Casting Engine For A First-Person Shooter Similar to Wolfenstein 3D; Demo 2
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