Short Overview: This version of the grey engine, just like main one, runs in multicolor bitmap mode, but it modifies the bitmap itself rather than color ... Modified grey engine Features: - mode: multi-color character mode - palette: 5 colors - performance: runs at 12-13 FPS for most of ...

Commodore 64 Raycasting In 80x50 Test -

This version of the grey engine, just like main one, runs in multicolor bitmap mode, but it modifies the bitmap itself rather than color ... Modified grey engine Features: - mode: multi-color character mode - palette: 5 colors - performance: runs at 12-13 FPS for most of ... The most significant changes since the last video: - walls can now extend beyond the screen (this should improve "3D feeling" a ...

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  • This version of the grey engine, just like main one, runs in multicolor bitmap mode, but it modifies the bitmap itself rather than color ...
  • Modified grey engine Features: - mode: multi-color character mode - palette: 5 colors - performance: runs at 12-13 FPS for most of ...
  • The most significant changes since the last video: - walls can now extend beyond the screen (this should improve "3D feeling" a ...

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Commodore 64 raycasting in 80x50 test
Commodore 64 raycasting in 80x100* test
Commodore 64 raycasting in 160x200 test
Commodore 64 raycasting in 148x100 test
Commodore 64 raycasting in 148x100 test 2
#Commodore64 raycasting engine demo 1
#commodore64  raycasting engine demo 2
Grey (#commodore64 raycasting engine demo 3)
Grey (#commodore64 #raycasting engine demo 7)
Grey (#commodore64 #raycasting engine demo 6)
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Commodore 64 raycasting in 80x50 test

Commodore 64 raycasting in 80x50 test

Modified grey engine Features: - mode: multi-color character mode - palette: 5 colors - performance: runs at 12-13 FPS for most of ...

Commodore 64 raycasting in 80x100* test

Commodore 64 raycasting in 80x100* test

Read more details and related context about Commodore 64 raycasting in 80x100* test.

Commodore 64 raycasting in 160x200 test

Commodore 64 raycasting in 160x200 test

This version of the grey engine, just like main one, runs in multicolor bitmap mode, but it modifies the bitmap itself rather than color ...

Commodore 64 raycasting in 148x100 test

Commodore 64 raycasting in 148x100 test

Modified grey engine, running in multicolor character mode + FLI. The palette is limited to 4 colors. No expansions needed to run ...

Commodore 64 raycasting in 148x100 test 2

Commodore 64 raycasting in 148x100 test 2

Modified grey engine, running in multicolor character mode + FLI. The palette is limited to 5 colors. No expansions needed to run it ...

#Commodore64 raycasting engine demo 1

#Commodore64 raycasting engine demo 1

Read more details and related context about #Commodore64 raycasting engine demo 1.

#commodore64  raycasting engine demo 2

#commodore64 raycasting engine demo 2

Read more details and related context about #commodore64 raycasting engine demo 2.

Grey (#commodore64 raycasting engine demo 3)

Grey (#commodore64 raycasting engine demo 3)

Read more details and related context about Grey (#commodore64 raycasting engine demo 3).

Grey (#commodore64 #raycasting engine demo 7)

Grey (#commodore64 #raycasting engine demo 7)

The most significant changes since the last video: - walls can now extend beyond the screen (this should improve "3D feeling" a ...

Grey (#commodore64 #raycasting engine demo 6)

Grey (#commodore64 #raycasting engine demo 6)

Read more details and related context about Grey (#commodore64 #raycasting engine demo 6).