Short Overview: Couldn't stand how ugly things looked so spent the last 5 days reimplementing the good parts of my old renderer. After programming myself into a corner again I'm about to begin another rewrite of my baby: a rendering/game
Opengl Hell Engine Dev 11 Mp7 And Ads -
Couldn't stand how ugly things looked so spent the last 5 days reimplementing the good parts of my old renderer. After programming myself into a corner again I'm about to begin another rewrite of my baby: a rendering/game This turned out to be a lot harder than I expected, so quite a bit more work to do on this one.
Important details found
- Couldn't stand how ugly things looked so spent the last 5 days reimplementing the good parts of my old renderer.
- After programming myself into a corner again I'm about to begin another rewrite of my baby: a rendering/game
- This turned out to be a lot harder than I expected, so quite a bit more work to do on this one.
- Added indirect specular to the lighting equation and got the basics of the knife working.
- Probably should work on some lighting next, it's pretty fucking ugly right now.
Why this topic is useful
This format is designed to help readers move from a broad question into more specific pages without losing context.
Frequently Asked Questions
What is this page about?
This page summarizes Opengl Hell Engine Dev 11 Mp7 And Ads and connects it with related entries, references, and supporting context.
Is the information always complete?
Not always. Some topics may need verification from official or primary sources.
How should readers use this information?
Use it as a starting point, then open related pages for more specific details.