Quick Summary: The scene has been imported with AssImp library and rendered by a 3D engine programmed by me in C++ and The 3D object is imported with AssImp library from Collada (.dae) format into my 3D

Texturemind Framework C Vulkan Skinned Mesh -

The scene has been imported with AssImp library and rendered by a 3D engine programmed by me in C++ and The 3D object is imported with AssImp library from Collada (.dae) format into my 3D This time the GUI is rendered with the very first version of the 2D Engine with

Important details found

  • The scene has been imported with AssImp library and rendered by a 3D engine programmed by me in C++ and
  • The 3D object is imported with AssImp library from Collada (.dae) format into my 3D
  • This time the GUI is rendered with the very first version of the 2D Engine with
  • In this video you can see my latest effort to implement text rendering with
  • The part for importing materials and textures is still work in progress.

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Supporting Images

TextureMind Framework - C++ / Vulkan - Skinned mesh
TextureMind Framework - C++ / Vulkan - Simple GUI (Step 1)
TextureMind Framework - C++ / Vulkan - Import 3D model
TextureMind Framework - C++ / Vulkan - 3D mesh with simple material
TextureMind Framework - C++ / Vulkan - GUI - Complex TextBox
TextureMind Framework - C++ / Vulkan - Simple GUI (Step 2)
TextureMind Framework - C++ / Vulkan - Advanced assets
TextureMind Framework - C++ / Vulkan - Normal maps
TextureMind Framework - C++ / Vulkan - Peach's Castle
TextureMind Framework - C++ / Vulkan - Bitmap Text Rendering
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TextureMind Framework - C++ / Vulkan - Skinned mesh

TextureMind Framework - C++ / Vulkan - Skinned mesh

Read more details and related context about TextureMind Framework - C++ / Vulkan - Skinned mesh.

TextureMind Framework - C++ / Vulkan - Simple GUI (Step 1)

TextureMind Framework - C++ / Vulkan - Simple GUI (Step 1)

This time the GUI is rendered with the very first version of the 2D Engine with

TextureMind Framework - C++ / Vulkan - Import 3D model

TextureMind Framework - C++ / Vulkan - Import 3D model

The video shows a 3D model imported with AssImp library. The part for importing materials and textures is still work in progress.

TextureMind Framework - C++ / Vulkan - 3D mesh with simple material

TextureMind Framework - C++ / Vulkan - 3D mesh with simple material

The video shows the very first version of the material system and

TextureMind Framework - C++ / Vulkan - GUI - Complex TextBox

TextureMind Framework - C++ / Vulkan - GUI - Complex TextBox

Read more details and related context about TextureMind Framework - C++ / Vulkan - GUI - Complex TextBox.

TextureMind Framework - C++ / Vulkan - Simple GUI (Step 2)

TextureMind Framework - C++ / Vulkan - Simple GUI (Step 2)

Read more details and related context about TextureMind Framework - C++ / Vulkan - Simple GUI (Step 2).

TextureMind Framework - C++ / Vulkan - Advanced assets

TextureMind Framework - C++ / Vulkan - Advanced assets

Read more details and related context about TextureMind Framework - C++ / Vulkan - Advanced assets.

TextureMind Framework - C++ / Vulkan - Normal maps

TextureMind Framework - C++ / Vulkan - Normal maps

The 3D object is imported with AssImp library from Collada (.dae) format into my 3D

TextureMind Framework - C++ / Vulkan - Peach's Castle

TextureMind Framework - C++ / Vulkan - Peach's Castle

The scene has been imported with AssImp library and rendered by a 3D engine programmed by me in C++ and

TextureMind Framework - C++ / Vulkan - Bitmap Text Rendering

TextureMind Framework - C++ / Vulkan - Bitmap Text Rendering

In this video you can see my latest effort to implement text rendering with